Welcome to this temporary website on my graduation project, at the Hyperbody Reseach Group in the Faculty of Architecture of the Technical University of Delft in the Netherlands. The project for the time being, is called 'Archtctr2.0'. Here I will keep a log during the project. Feel free to browse and react.
Archtctr2.0 project summary.
- Everything is getting more and more connected nowadays. Online social networks like Myspace or Facebook, ubiquitous mobile communication, the Global Positionioning System (GPS), Geographic Information Systems (think of Google Earth) emerged. Gaming became more physical (Nintendo Wii, Nike+). 'Locative art' was born. Companies exploited new possibilities using coupled databases like Amazon. Practically all information is being digitized and made available globally. Physical things like people, buildings and cities were added to ‘hyperspace’ resulting in an explosive network linking the virtual world to the physical world.
- Archtctr2.0 is interdisciplinary; it combines information and communication technology, new media, game design and electronics. A technical and psychological challenge: Can a spatial interface help us making sense of the ever growing complexity around us? And if it can; how do we design these spaces?
- Archtctr2.0 resulted in a conceptual design spanning the earth. A virtual info-layer, like the ozone layer, with infinite thickness is imagined. In this layer everything is linked. Nodes representing people or places are settled on their current location. Nodes without a specific geographical location float to a balanced-out destination. The more connections a node has, the bigger it gets, and the higher its position above earth. This is 'Phyrtual space'; where the virtual meets the physical; where data and our tangible world mix.
- Archtctr2.0 allows exploring the aggregate of 'all' information, people and locations in life-size. The starting point is your personal node surrounded by semi-transparent, penetrable tunnels. You make a selection of your interests by means of an intuitive interface. Now the amount of tunnels increases or decreases and the space expands or shrinks. Entering a tunnel sets you on a journey, traveling at an adjustable speed. The self-organizing property of the network yields opportunities for stops and detours. You will discover new places, meet new people and learn.
base26 from toxi | November 30, 2007 @ 6:34 pm
Henriette Bier advised me to take a look at base26 from toxi. Very nice programming. Generating this smooth geometry is not very easy I noticed myself.
Wooden House in Warp Zone. | November 29, 2007 @ 1:52 pm
I received this from Sandra because of its visual resemblance with my sketches. I think it’s beautiful.
Some sketches for your personal hyperspace. | November 27, 2007 @ 6:24 pm
The setup of a link between two spaces:
Impression of the user’s personal view:
P3: “Duizenden Huyvesen” | November 9, 2007 @ 3:06 pm
Today was the third formal presentation (out of 5).
It was very successful, I’d say.
Some comments by the tutors:
- It stands or falls by how you will develop this for the P4.
- Is it virtual and / or physical?
- What is NEW?
- What is the RELATION between the virtual and the physical?
- What do we gain?
07.01.11 : Revised study plan (v1.1). (PDF)
07.01.11 : Hans' reaction.
07.01.10 : First (v1.0) version of the study plan. (PDF)