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Introduction.

Welcome to this temporary website on my graduation project, at the Hyperbody Reseach Group in the Faculty of Architecture of the Technical University of Delft in the Netherlands. The project for the time being, is called 'Archtctr2.0'. Here I will keep a log during the project. Feel free to browse and react.



Archtctr2.0 project summary.

  • Everything is getting more and more connected nowadays. Online social networks like Myspace or Facebook, ubiquitous mobile communication, the Global Positionioning System (GPS), Geographic Information Systems (think of Google Earth) emerged. Gaming became more physical (Nintendo Wii, Nike+). 'Locative art' was born. Companies exploited new possibilities using coupled databases like Amazon. Practically all information is being digitized and made available globally. Physical things like people, buildings and cities were added to ‘hyperspace’ resulting in an explosive network linking the virtual world to the physical world.



  • Archtctr2.0 is interdisciplinary; it combines information and communication technology, new media, game design and electronics. A technical and psychological challenge: Can a spatial interface help us making sense of the ever growing complexity around us? And if it can; how do we design these spaces?

  • Archtctr2.0 resulted in a conceptual design spanning the earth. A virtual info-layer, like the ozone layer, with infinite thickness is imagined. In this layer everything is linked. Nodes representing people or places are settled on their current location. Nodes without a specific geographical location float to a balanced-out destination. The more connections a node has, the bigger it gets, and the higher its position above earth. This is 'Phyrtual space'; where the virtual meets the physical; where data and our tangible world mix.

  • Archtctr2.0 allows exploring the aggregate of 'all' information, people and locations in life-size. The starting point is your personal node surrounded by semi-transparent, penetrable tunnels. You make a selection of your interests by means of an intuitive interface. Now the amount of tunnels increases or decreases and the space expands or shrinks. Entering a tunnel sets you on a journey, traveling at an adjustable speed. The self-organizing property of the network yields opportunities for stops and detours. You will discover new places, meet new people and learn.


Posts.


Re: TheMobileCity 27 & 28 februari 2008 | February 3, 2008 @ 5:37 pm

Hallo Michiel,

Ik ben net terug van mijn snowboardvakantie en zie in m’n todo lijste staan dat de deadline van de themobilecity aanmelding is verstreken … voordat ik wegging dacht ik dat ik me na terugkomst nog wel zou kunnen aanmelden, maar nu ben ik dus te laat…

Ik kan het niet laten om je toch nog even het materiaal toe te sturen dat ik van plan was in te dienen. “Wie weet…” en “Wie niet waagt, wie niet wint.” ;)


Ik kan eventueel het materiaal nog wat aanpassen aan het mobile/lokative-device wat ik bedacht heb (http://archtctr2.0.viernulvier.nl/backup/ARCHTCTR2.0/images/proto1.jpg); hoe dat zou werken qua techniek, qua social networking en augmented reality.

Ik ben benieuwd. Ik ben sowieso geinteresseerd in het bijwonen van de conferentie. Ik zal me snel aanmelden! :)

Met vriendelijke groet,
REmko Siemerink//

Comments (0)
The photos of the final phyiscal models. @ 5:29 pm

bananr shot

Or maybe you prefer the original flickr photoset.

Thanks to Ton & José Siemerink for making the photographs.

Thanks to Martijn Stellingwerf, Saartje van der Made, Rudin Swagerman, Monique and Lars Hartnack for helping me out in the last minutes.

Comments (0)

History.

07.01.11 : Revised study plan (v1.1). (PDF)
07.01.11 : Hans' reaction.
07.01.10 : First (v1.0) version of the study plan. (PDF)



Links.


Latest 20 links.

More at http://del.icio.us/re404/archtctr2.0/.


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    © 2007 | REmko Siemerink//

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