Welcome to this temporary website on my graduation project, at the Hyperbody Reseach Group in the Faculty of Architecture of the Technical University of Delft in the Netherlands. The project for the time being, is called 'Archtctr2.0'. Here I will keep a log during the project. Feel free to browse and react.

Archtctr2.0 project summary.

  • Everything is getting more and more connected nowadays. Online social networks like Myspace or Facebook, ubiquitous mobile communication, the Global Positionioning System (GPS), Geographic Information Systems (think of Google Earth) emerged. Gaming became more physical (Nintendo Wii, Nike+). 'Locative art' was born. Companies exploited new possibilities using coupled databases like Amazon. Practically all information is being digitized and made available globally. Physical things like people, buildings and cities were added to ‘hyperspace’ resulting in an explosive network linking the virtual world to the physical world.

  • Archtctr2.0 is interdisciplinary; it combines information and communication technology, new media, game design and electronics. A technical and psychological challenge: Can a spatial interface help us making sense of the ever growing complexity around us? And if it can; how do we design these spaces?

  • Archtctr2.0 resulted in a conceptual design spanning the earth. A virtual info-layer, like the ozone layer, with infinite thickness is imagined. In this layer everything is linked. Nodes representing people or places are settled on their current location. Nodes without a specific geographical location float to a balanced-out destination. The more connections a node has, the bigger it gets, and the higher its position above earth. This is 'Phyrtual space'; where the virtual meets the physical; where data and our tangible world mix.

  • Archtctr2.0 allows exploring the aggregate of 'all' information, people and locations in life-size. The starting point is your personal node surrounded by semi-transparent, penetrable tunnels. You make a selection of your interests by means of an intuitive interface. Now the amount of tunnels increases or decreases and the space expands or shrinks. Entering a tunnel sets you on a journey, traveling at an adjustable speed. The self-organizing property of the network yields opportunities for stops and detours. You will discover new places, meet new people and learn.


January 18th 2008, 11:30 at iWeb, TU Delft: Public final presentation. | January 12, 2008 @ 5:01 pm

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Hello everybody!

Friday January 18th it is going to happen: I am graduating. At 11.30 that day I will give my final presentation at the Faculty of Architecture of the TU Delft.

This presentation is held in a special building called iWeb located in front of the faculty. You are invited to attend this presentation, and the subsequent graduation.

At 21.00 you are invited again! This time to join the party to celebrate my graduation. The party is held in Het Pakhuis; close to my former home in Delft (Oude Delft 119). The party lasts until it’s over… and wel’ll see where we end up…

I hope you are able to attend the presentation and or party.

See you!

Main locations:

iWeb; Faculty of Architecture; Technical University of Delft.

Berlageweg 1
2628 CR Delft
The Netherlands
51°59′N, 4°22′E

Het Pakhuis.

Phoenixstraat 4c
2611 AL Delft
The Netherlands
52° 0N, 4°21′E

> Download the KMZ-file (Google Earth), including all locations mentioned.
> 9292ov.nl (for public transport)
> ns.nl (for trains)
> viamichelin.nl (if you’re travelling by car)

google earth shot 400px

1 Comment »

  1. Great presentation and congratulations with the result!

    Your oneliners are already classic. Your model of describing the virtual world might be the new standard, make you get recognized for it.

    See you on the piste!

    Comment by Legoman — January 21, 2008 @ 4:51 pm

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07.01.11 : Revised study plan (v1.1). (PDF)
07.01.11 : Hans' reaction.
07.01.10 : First (v1.0) version of the study plan. (PDF)


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