Welcome to this temporary website on my graduation project, at the Hyperbody Reseach Group in the Faculty of Architecture of the Technical University of Delft in the Netherlands. The project for the time being, is called 'Archtctr2.0'. Here I will keep a log during the project. Feel free to browse and react.

Archtctr2.0 project summary.

  • Everything is getting more and more connected nowadays. Online social networks like Myspace or Facebook, ubiquitous mobile communication, the Global Positionioning System (GPS), Geographic Information Systems (think of Google Earth) emerged. Gaming became more physical (Nintendo Wii, Nike+). 'Locative art' was born. Companies exploited new possibilities using coupled databases like Amazon. Practically all information is being digitized and made available globally. Physical things like people, buildings and cities were added to ‘hyperspace’ resulting in an explosive network linking the virtual world to the physical world.

  • Archtctr2.0 is interdisciplinary; it combines information and communication technology, new media, game design and electronics. A technical and psychological challenge: Can a spatial interface help us making sense of the ever growing complexity around us? And if it can; how do we design these spaces?

  • Archtctr2.0 resulted in a conceptual design spanning the earth. A virtual info-layer, like the ozone layer, with infinite thickness is imagined. In this layer everything is linked. Nodes representing people or places are settled on their current location. Nodes without a specific geographical location float to a balanced-out destination. The more connections a node has, the bigger it gets, and the higher its position above earth. This is 'Phyrtual space'; where the virtual meets the physical; where data and our tangible world mix.

  • Archtctr2.0 allows exploring the aggregate of 'all' information, people and locations in life-size. The starting point is your personal node surrounded by semi-transparent, penetrable tunnels. You make a selection of your interests by means of an intuitive interface. Now the amount of tunnels increases or decreases and the space expands or shrinks. Entering a tunnel sets you on a journey, traveling at an adjustable speed. The self-organizing property of the network yields opportunities for stops and detours. You will discover new places, meet new people and learn.


iWeb issues. | January 2, 2008 @ 2:57 pm
Message-ID: <477B887B.2030006@viernulvier.nl>
Date: Wed, 02 Jan 2008 13:50:03 +0100
From: Remko Siemerink
User-Agent: Thunderbird (Windows/20071031)
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To: D.J.Vandoren@tudelft.nl, C.Kievid@tudelft.nl
Subject: iWeb issues
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X-Antivirus: avast! (VPS 080101-0, 01-01-2008), Inbound message
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hee iBoyz,
Allereerst natuurlijk gelukkig nieuwjaar.Zoals jullie weten heb ik nog 16 dagen te gaan … ik heb al het een en ander voorbereid voor het iWeb, maar het wordt nu tijd om ECHT te gaan klooien.
Zullen er de 18e alweer 5 (of eventueel 3) schermen beschikbaar zijn die samen VR-Virtools kunnen draaien? Ik hoop het echt, want daar ben ik tot nu toe wel vanuit gegeaan … zo niet dan moet ik improviseren dus breng me s.v.p. z.s.m. op de hoogte…Verder heb ik nodig:
-tracking van 1 persoon op de vloer (ledje op je hoofd en cam-tracking? of misschien iets gevanceerders)
-WII-controller (ik wil deze in virtools ggaan gebruiken; dus waarschijnlijk via MAX/msp en OSC… het zou perfect zijn als ik ‘m als een soort 3D-cursor kan gebruiken op alle 5 de schermen, maar kan dat wel zonder 5 sensor-bars?)

Alvast hartelijk dank!
Ik ben van plan om morgewn langs te komen voor de eerste tests.


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07.01.11 : Revised study plan (v1.1). (PDF)
07.01.11 : Hans' reaction.
07.01.10 : First (v1.0) version of the study plan. (PDF)


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