Welcome!
Welcome to this website on my graduation project,
at the Hyperbody Reseach
Group in the Faculty of Architecture of
the Technical University of Delft in the Netherlands.
The project for the time being, is called ‘ARCHTCTR2.0′.
On this WBLG I will log my progression in the graduation project, and post
relevant (on-line) new resources I found.
This website is in bl#g style, so it should not be
considered as a scientific or official report. It's more a personal and
informal tool for myself and other interested people to see what occupies me
and how I think about certain things. I hope it will also give me comments and
critique that I can use in my project.
So please feel free to criticize and / or help me by posting comments!
Cheers!
REmko//
April 26th, 2007
tagged quote | No
Comments »
March 27th, 2007
It might seem (or even be) a little bit off-topic, but of course it is
related somehow …
I’m always inspired by the errors that systems produce; especially when they
are visually appealing.
Check out what happened to the Earth today:




(I have
no idea how this happened exactly. It happened after I imported The
Robie House by Frank Lloyd Wright model. I guess
my graphics card is messing things up.)
The images make me think of ‘Exodus, or the Voluntary Prisoners of Architecture‘ (1972)
by Rem
Koolhaas and Elia
Zenghelis, and ‘The Continuous Monument‘
(1969) and ‘2,000 Ton City‘ by Superstudio.

‘Exodus’
(1972) by Rem Koolhaas and Elia Zenghelis

‘The Continuous Monument’ (1969) by Superstudio.

‘2,000 Ton City’
(from ‘Twelve Cautionary Tales for Christmas: Premonitions of the Mystical
Rebirth of Urbanism’, published in AD Magazine #12, 1971) by Superstudio.
tagged architecture, errorism,
google earth, history, inspiration, koolhaas
and superstudio | No
Comments »
March 11th, 2007

The next planned step in the research process is the development of a
prototype device to test and experiment with some of the ideas that were
developed for the different case studies. The first approach will be an
assembly of some existing and easily accessible devices: a laptop,
a webcam, a GPS receiver and a 3-axis-accelerometer.
I will try to write a quick-and-dirty script to experiment and see where it ‘ll lead me… a kind of
experimental research by design.
The goal is viewing real-time (visual) reality found at a (potentially any)
geographical location augmented with objects and avatars. The user will be able
to walk through and around the virtual objects by walking in the physical
space.
The (technical) challenge lies in seamlessly combining the two
“sensor-inputs” (e.g. GPS for the low-res and the accelerometer for the hi-res
movement) while keeping the virtual objects “steady” at their position in
space.
The idea is not that people (or “players”) using a possible “end-product, or
-service” deriving from this idea will have to carry around equipment as bulky
as a laptop plus all the accessories. Currently I’m imagining something more
like a mobile phone-like device or special glasses, but something completely
different might evolve …
p.s. I’m a little bit worried about the physical (spatial or
“architectural”) side of this kind of design … but of course I’m thinking about
and working on that too, along the way…
tagged Case
study 1:Architectural/Building, Case
study 2:Lanscape /Urban design, Case
study 4:Entertainment /fun based, Case
study 5:Educational, gps, process and prototype 1 | 4
Comments »
March 9th, 2007
Another fine example of respectively:
- a (very) Secondlife-like development,
- explosive media /
BLOG frenzy,
- contemporary
electronic / digital / virtual mediated social networking,
- the
use of architectural / spatial metaphors for social image / status.
The story in a nutshell: The (in)famous gaming-blog
Kotaku picked up
a rumor about Playstation Home “allowing gamers to
create a virtual world for customized avatars and then decorate that space with
items unlocked through game play.”
When Sony found out about this Kotaku post (same
day of course, if not the same hour or within a few seconds) they didn’t like
it and the Kotaku-guys received some heavy threats
from Sony (e.g. stopping their ‘professional relationship’, having to return
their debug-PS3, etc.).
Kotaku nevertheless decided not to remove their
posts and to continue their covering of the whole affair, which was, in the
end, of course the right decision for the renowned blog-jounalists.
And a few days later Sony officially unveiled Home at GDC07 (the Game Developers Conference 2007)
and everybody seems to be happy after all.
… however; Kotaku’s
silence about the whole affair after the 2nd of march until the release on the
7th, and even after that, is almost suspicious. Would they have given in on
Sony a bit after all?
Well, now just watch the videoclip:
The rumor with which it all started:
Follow up on Kotaku:
Other sources:
Links:
tagged architecture, blog,
game design, games, home, media, news, ps3, SecondLife
and sony
| 15 Comments »
March 7th, 2007
Very very very very cool, this Reactable project
by the Music Technology Group of the Pompeu Fabra
University in Barcelona.
Watch this video and you’ll understand:
I think it is simply the coolest multi-user electro-acoustic music instrument
with a tabletop tangible user interface I ever saw
.
But I also discovered this very very very similar project called Sensetable
by the ‘tangible department of MIT’s Media Lab, that might be the father of
the one above, which should maybe get more of the
credits.
Their video:
tagged cool, interactive, project, research, tangible, user interface
and wow | No Comments »
March 7th, 2007
Today I became a FON member, please visit the Zwart Janstraat in Rotterdam to freely enjoy
my WiFi!
“FON is the largest WiFi community in the
world. Our members share their wireless Internet access at home and, in return,
enjoy free WiFi wherever they find another Fonero’s Access Point.
It all started as a simple idea. Why should you pay for Internet access
on the go when you have already paid for it at home? Exactly, you shouldn’t. So
we decided to help create a community of people who get more out of their
connection through sharing.”
tagged connectivity, fon,
geography, me, physical, rotterdam,
telecommunication
and wifi
| No Comments »
February 20th, 2007
Tonight I watched a report by the Dutch TV-programme
Netwerk about
child pornography in Second Life. It
mainly discussed the judicial aspects of how to make child pornography
punishable. Serveral european countries have already put virtual child
pornography under their existing laws. I think The Netherlands should do so too
because, although it may be hard to prove, one can wait for terrible acts to
happen in which Second Life will be noted as accessory.
“In de virtuele wereld van Second Life worden seksuele handelingen verricht met
kinderen. Tegen betaling bieden virtuele kinderen zichzelf aan voor seks. Het
Meldpunt Kinderporno pleit voor een aanpassing van de wet, want momenteel is
virtuele kinderporno alleen strafbaar als de beelden levensecht zijn.
Vervolging lastig
Portefeuillehouder zedenzaken bij het Openbaar Ministerie Kitty Nooij stelt in Netwerk dat deze vorm van virtuele
kinderporno een nieuwe ontwikkeling is waarover nog nauwelijks rechterlijke
uitspraken bestaan. Daarom is het voor het OM lastig om tot vervolging over te
gaan. Het OM wacht op de resultaten van een onderzoek waaruit moet blijken in
hoeverre virtuele kinderporno schadelijk is.
Aanzetten tot misbruik
Psycholoog Jos Buschman van de Mesdagkliniek werkt al jarenlang met daders die kinderen
seksueel misbruiken. Hij vreest dat de virtuele seksuele handelingen aanzetten
tot misbruik van kinderen.”
(Bron:Netwerk.tv
)
tagged
downside or threat, duth, netherlands, SecondLife, sex and TV | No Comments »
February
9th, 2007








tagged
Case study 1:Architectural/Building, Case study 2:Lanscape /Urban design, Case study 3:Social/Political, Case study 4:Entertainment /fun based, Case study 5:Educational, process, sketches and tutor meeting | No Comments »
February
8th, 2007
Have
a look at this mashup of today’s Volkskrant frontpage
Gorilla cartoon by Partij2.0:

tagged
2.0, cartoon, Case study 3:Social/Political, mashup, news, partijtwee.nl and volkskrant | No Comments »
February
2nd, 2007
Today
officially launched: The “Partijtwee.nl” beta website!

This
idea is in development for “Case Study 3 :
Social / Political” , where the possibilities of a new kind of
political party for the Netherlands are explored. The party is referendum- and
social-network / community-based. Members of the party will be able to vote and
discuss about relevant political topics, which lead to a “dynamic party programme”, representing the public.
The
other (more architectural) goal of this case study is thinking about a
representative residence in the physical world. This residence might consist of
a central ‘headquarter building’ and ‘decentralized facades / interfaces’,
about which I’ll tell you more, later.
Let’s
see what this will bring me …
p.s.
Please vote for the election poster identity proposal!
tagged
Case study 3:Social/Political, community, experiment, link, mass, online, partijtwee.nl, politics, research, social network and website | 1 Comment »
February
2nd, 2007

“Games
like America’s Army, World of Warcraft and Grand
Theft Auto and the music of Snoop ‘Doggy’ Dogg, Dizzee Rascal and Juan Atkins are fuelling the engines of
globalization. As a result, popular culture is taking an ever firmer grip on our
living environment and on our lives. In Mediapolis the authors sound out an
urban environment pulsing to the rhythm of the popular media. They introduce a
pop philosophy whose concepts include the Urban Container, ’scenius’,
sonic communities and nodal urbanity. Here technological, political, cultural,
economic and even military developments meet head-on. Mediapolis makes clear
what urban pop culture is and how it has influenced our notion of city. The
words of the Italian Futurist Antonio Sant’Elia are as
true today as in 1914: ‘Every generation must build its own city’.”
Bron:
http://www.010publishers.nl/index_ie.htm
tagged
010, 2.0, book, link, media, mediapolis, pop culture, review and web2.0 | No Comments »
January
30th, 2007
The
manual is in Dutch, so the rest of this message is in Dutch too:
Ook
altijd al je favoriete links en / of bookmarks kwijt?
En wordt het bij jou ook zo’n zooitje?
Voor
_front schreef
ik deze del.icio.us manual.
Ik
vind dit natuurlijk allemaal heel interessant en handig. Misschien vinden
jullie dat ook…
tagged 2.0 del.icio.us front manual dutch web2.0
| No Comments »
January
23rd, 2007
This
“One Page Satire of Second Life”-mashup is hilarious!

link: getafirstlife.com
via : laughingsquid.com
tagged
downside or threat, haha, mashup, SecondLife and sex | No Comments »
January
23rd, 2007
Via
Paul’s del.icio.us I found an image made
by ‘Stabilo Boss’ featuring an incredible lot
of “2.0 logo’s”. As you can see the 2.0-movement is accompanied by a specific
00’s graphical style.

Click
the image to view the original on (2.0 elderly) flickr.
Note the nice way of commenting option that Stabilo Boss used to make his remarks!
…
and now think of the fact that these are not even all!
tagged
2.0, design, graphics, haha, history, logo, on line and respect! | No Comments »
January
19th, 2007
Kas Oosterhuis:
My
reply: Yes. That is what it’s partially about;
a physical structure that “builds a bridge to the virtual”.
My
reply: Yes, I’m really hoping for a lot of
reactions on my bl#g. And it might be a good idea
indeed, to start my “campaign” as soon as possible.
Guus Westgeest:
My
reply: This would be mainly in information
technology (the field in which the researcher / teacher Bige Tuncer is working). And also human-machine-interaction is an important
technological aspect (researcher / teacher Bert Bongers‘ speciality).
tagged comments, plan and process | No Comments »
January
19th, 2007
As
stated in the study plan. The research I’m doing will be represented / tested
in a few case studies / scenarios. The current list is as follows:
- Architectural
/ building. This will be a private
individual design for a family house for a made-up family in the
Netherlands, somewhere in Rotterdam. In this design and the process that
leads to it, possibilities of mixed media technologies are explored.
During the process the platform can for example facility collaborative
design. Augmented media will be an instrument for design. Furthermore “2.0
technologies” will be embedded into the house itself.
- Landscape-
/ Urban design. “Second Park” is situated
in London. An existing park will be augmented with a second layer of
reality, in which geometrical creations can be made, and social
interactions can take place.
- Social
/ Political. In this case study the
democratic qualities and possibilities will be exploited. “Partij 2.0” is an imaginary new kind of Dutch
political party, based on a kind of (small) mass democracy and
referendum-based voting. This party needs a residence, a home that is
representative, attractive and safe, for their “community”. For them an
“architecture 2.0 design” will be developed.
- Entertainment
/ fun-based. “Second Arcade” will be a
follow-up of the architectural building type of the “video arcade” or
“penny arcade” which is a place where people play (coin operated) arcade
video games. In “Second Arcade” people will probably play (a customized
version of) the popular 2.0 game SecondLife, in
a real space, where will be present both physical and “tele-present”
people.
- Educational. “Urban exposition expedition Rotterdam”. This
exposition takes place in the city of Rotterdam and tells a specific story
and / or provides information on a specific subject. It will be a
composition of information in “mixed media”, with both physical and
virtual objects located in different geographical locations spread over
the city.
The
next few weeks I’ll be developing ideas and sketches for each of these 5
case-studies.
tagged
architecture, Case study 1:Architectural/Building, Case study 2:Lanscape /Urban design, Case study 3:Social/Political, Case study 4:Entertainment /fun based, Case study 5:Educational, plan and process | 1 Comment »
January
19th, 2007
“i think this proyects,
as yours in which you open to others some (any) kind of creation are the only
ones with chances of succes.because they are the only
proyects with COMMON INTERESTS. And common interest,
GROUPAL ACHIEVEMENT, has always been our KEY to survive.
collaboration, cooperatives, associations, this are the
forms that can drive individuals (as parts of) to their objectives. But not
individuals that move forward behind some lider. Individuals that are at the “line of fire” each one of them.
Nature
gives us millions of examples. Zebras, fish, animals in general move and work
in collaborative ways.”
Pablo, from Uruguay, South America.
Source: http://www.kk.org/thetechnium/archives/2004/11/my_search_for_t.php
tagged collaborative design, KK and quote | 1 Comment »
January
19th, 2007
I’m
not really sure whether this is really relevant, but at least it made me laugh.
It relates so far, that it is about one of the downsides of, the ‘primary’ or
‘underdeveloped’ electronic social networking or -communication tools that we
still work with these days. And I am NOT talking about malware,
viruses or SPAM now, but a sort of variation on it that everyone knows: “the
forward this message message”. In the
paper days it we called it a chain letter.
Today
I received the definitive and only “forward this message message”
that was really amusing, and it went like this (For the non-Dutch: I’m sorry
that it is in Dutch only):
Hallo
Iedereen!
Ik
wil hierbij iedereen bedanken die me ooit kettingmails gestuurd
heeft gedurende al die jaren, want dankzij jullie:
1. ga ik nooit meer naar de bioscoop uit angst te gaan zitten
op een door AIDS besmette naald
2. heb ik al mijn spaarcenten gestort op de rekening van die Amy Bruce, arm kind die zwaar ziek was zo’n 7000 keer.
(raar, dat kind is sinds 1995 nog steeds 8 jaar oud…)
3. mijn gratis NOKIA GSM of wat voor fucking
toestel ook, is nooit toegekomen en ik heb mijn gratis overnachtingen bij Disneyland ook niet gekregen
4. heb ik mijn naam zo’n 3000 keer in een lijst toegevoegd en
zo een of ander bedreigde soort eekhoorn gered
5. wist ik al dat zo’n 187 keer dat MSN Hotmail mijn account
zou wissen
6.
Heb ik het recept om nooit vrijgezel te zijn en gelukkig te zijn voor de rest
van mijn leven (het volstaat om de naam van een persoon op een papiertje te
schrijven terwijl je heel hard aan hem denkt en ondertussen 3 keer aan je reet
krabben terwijl je achterstevoren Keltische volksliederen zingt)
7. heb ik zo’n 300 jaar ongeluk gespaard en ben ik zo’n 67 keer
gestorven omdat ik die verdomde kettingmails niet heb doorgestuurd
Jullie
zijn allemaal super bedankt !!!
LET OP: Als je deze mail binnen de 10 seconden niet doorstuurt aan
minstens 15.000 mensen zal er morgen om 17.30u een dinosaurus uw hele familie
komen verslinden.
Let
op, het is waar !!! ‘t Is niet om te lachen ik heb het
zelf meegemaakt !!!
Als
je nou ook zo gek wordt van al die kettingmails, stuur deze dan door naar al je
vrienden en vriendinnen in de hoop dat ze nu eindelijk eens inzien dat jij hier
nu zo langzamerhand genoeg van hebt.
tagged downside or threat, haha and six degrees of seperation | 1 Comment »
January
18th, 2007
The
posted graphic by eBoy was also used on
the cover of the New York Press of December 13, 2006.
Click
the image to read:

Further
reading:
tagged
article, history, KK, people and theory | No Comments »
January
18th, 2007

©2006 eBoy. Click image to enlarge.
Yeah! I
love it. I love eBoy’s style. I fully agree with the Wikipedians saying: “They’re the “Godfathers
of Pixel“. eBoy is a pixel art group founded in 1998 by Steffen Sauerteig,
Svend Smital, Kai Vermehr. Based in Berlin, Eboy’s
founders collaborate with Peter Stemmler in New York to produce
graphic design work for companies. (I also have their 2002 book, which seems to have
become a collectors item already, noting the current second hand price.)
The
(to a more or lesser degree) names of “2.0″ websites / services I
discovered: Google, Yahoo, boingboing, YouTube, Wordpress, Last.fm,
flickr, Ask, MySpace, Make:, Skype, Amazon, del.icio.us, Blogger, eBoy, digg, Rollyo, Odeo, textmate, Zoho,
KK, Foobar (?), AdBrite, Technorati, TechCrunch, Google talk, …
But
there must be more! Do you recognize any? Please let me know in a comment! 
p.s.
And about architecture: eBoy seems to be inspired by 60’s brutalist style.
tagged
architecture, games, graphics, history, links, new media, respect! and verdict | 1 Comment »
January
17th, 2007
And
in The Netherlands we have … Smootsy. And I’m really sorry but I think
that it sucks. And I’m afraid that it’s not going to become much better. But it
might as well become a big hit (in The Netherlands), since these things are
hard to predict. Who would have expected that something like Hyves (the Dutch myspace-kind-of-social-network-service), would become
so big?
Well,
we’ll see. But just look at these 2 screenshots:

So
this is me in ‘the city of Smootsy’ … ok, the
graphics might be slightly better than in SecondLife,
but to me it still looks crap. I tried to mimic myself as well as possible with
the facial and body parameters, but it was hard to get close to the physical
me. Then I didn’t find out how to dress better and this is what I was ‘born’
with in this world. I hate it! And about the ‘architecture’; it’s
disgusting unimaginative American post-modern commercial bullshit.

This
is me in the clothing store I found, which was hard without it having a proper
shop window or any sign on the facade. Inside, again a
hideous interior. I would never buy my clothes in a physical shop
looking like this. Alright; I’m here now so I try to make contact to the girl
who appears to be the shop assistant. Bodily contact is no problem as you can
see (I mean, I’m literally inside her!), but any verbal contact seems
impossible. I approached her as decently as possible, but she does not answer. Nothing. No one there. No AI (Artificial Intelligence) at all. Maybe
some volunteer at Smootsy B.V. should have answered
but he or she must have fallen asleep. Time to log-out and exit this uncanny
world!
OK
… two positive remarks then: The software is entirely browser-based and
installs automatically really well (Although only in Internet Explorer, with
DirectX 9 installed). And the options are really basic, which is an advantage
to SecondLife for new users.
But
my (current) opinion in one (German) word: Schmutzig.
tagged
3d, aesthetics, architecture, artificial intelligence, commerce, community, game design, games, links, on line, SecondLife, smootsy and verdict | 2 Comments »
January
17th, 2007
Another
article in the Dutch media (Metro) …

links:
tagged
article, dating, links, metro, news, on line and SecondLife | No Comments »
January
16th, 2007
Good
question! It’s been posed by many people
already, so it is a good idea to start and try to answer it. Bl#gging it down here, also helps me think.
The
first problem to address is that people often have a quite limited idea
of what architecture is, and what the study of it (at university level) implies.
They often have a quite simplistic view of an architect drawing building
designs, with more or less qualities or beauty. Buildings often appear to them
as structures that are just there and that they like, don’t like, or that they
just don’t care about. (In a way I (still) admire this view somehow, but that’s
another story.)

But
studying architecture (especially on a scientific level) means more than just
learning how to draw buildings properly . As Wikipedia says “Architecture
is an interdisciplinary field, drawing upon mathematics, science, art, technology, social sciences, politics, history, and philosophy.” And I’m sure I
can come up with some more, especially in contemporary architecture; building
assignments have become ever more complex and interwoven with other (new)
disciplines.
And
then, in architecture, there is always the avant
garde; the people who are looking beyond the
current boundaries, exploring new fields. And I guess that’s somehow where I am
(and we as the Hyperbody Reseach Group (HRG)
are) into.
“Architectural
bodies are the target of technological invasion. They take part in global
networks, they are connected. They interact with databases in realtime and their shape and content changes all the time.
Architecture no longer has a static end-configuration. Architecture goes wild.
This kind of architecture is e-Motive architecture. The Hyperbody Research Group [HRG] of the
Faculty of Architecture DUT aims the research of all facets of e-motive
architecture.”
Source:
http://www.hyperbody.nl)
As
it happens, a lot of the subjects that Hyperbody is researching were already my
interest, some of them since a really long time and others that I discovered
during my education until now. I’m really happy that, within the HRG, I’m able
to incorporate these interests in my research and in my final project.
The
two most important properties of the stuff that I’m dealing with,
that explain the relations with Architecture (1.0) most clearly are the
following:
- Both
are constructed in space, most of the time with limited
available resources / materials, and techniques. In ‘architecture 1.0′
this space used to be 100% physical, in 2.0 this can be 100% ‘virtual’ or
a mixture between the physical and the virtual space.
- Both
deal with social human interaction within that space.
Whether a space is set in a completely physical environment or not, the
main goal is to make the space suitable for its function,
and comfortable for its users. And especially in the new ‘mixed
realities’ there is lot’s of work (and research)
to be done to achieve this goal.
Whether
all this is architecture remains a question since ‘Architecture’ is a highly
subjective term, with ‘definitions’ ranging form “Everything is
Architecture.” (Hans Hollein
in 1. Bau 1/2, 1968.) to “Architecture
is nothing.” (can’t fint
a source, but let’s say that I just coined that one
)
Maybe in the end it is no architecture at all, and that is because it really is
different from what architecture used to be. Maybe we’ll come up with a better
term later. For the time being I’ll call it Architecture2.0 (but even I’m not
satisfied with that term.)
References:
tagged
architecture, definition, personal and question | 9 Comments »
January
16th, 2007
…
You‘re propably
going to blog about your “state of mind or the
state of the nation or the steak-frites at the new
bistro down the street? Who has that time and that energy and
that passion?
The
answer is, you do. And for seizing
the reins of the global media, for founding and framing the new digital
democracy, for working for nothing and beating the pros at their own game, TIME’s Person of the Year for 2006 is you.”

I’d
say: this Time article covers the 2006 zeitgeist
perfectly… and it might predict a little bit that the questions that I’m
posing in my project are somewhat relevant (for today and for the future)…
tagged article, history and wisdom of crowds | No Comments »
January
15th, 2007
From
gizmodo.com:
“To
stop the international copyright laws that have been plaguing The Pirate Bay, they are looking to
purchase the micronation of Sealand.
This nation is really just a British naval platform in the North Sea. Donating
to the cause will guarantee you citizenship at Sealand.
The “island” of Sealand, seven miles off
the coast of southern England, was settled in 1967 by an English major, Paddy
Roy Bates. Bates proclaimed Sealand a state, issuing
passports and gold and silver Sealand dollars and
declaring himself Prince Roy.
Spanish
appraisers valued the estate at £504 million which is nearly $1 billion. Prince
Michael (son of Roy) told the London Times that it is hard to actually gauge
how much this island will cost. If TPB cannot raise enough money for Sealand they plan to continue their search to buy another
small island and declare it a nation.”
I’m
very curious what’s gonna
happen here.
Link:
http://buysealand.com/
tagged
community, critical mass, law, links, money and on line | 1 Comment »
January 15th,
2007
From 2007 SecondLife back to the roots: IRC (Internet Relay Chat) is an open protocol created by Jarkko Oikarinen in
late August 1988. It became very popular and it is still being used today.
I remember IRC as one of the earlier internet-experienced
I had in the Netscape 1.0 era (it must have been around
1994, when I was 12, and IRC was 6): I was talking to a guy from South-Africa
and I asked him hat he’d done that day and he replied “ik
heb mijn bromfiets regmaak”, it was
something with the “vonkprop”. And of course I sat
behind the computer with friends posing ourselves as a horny
young girls, talking to oher people (probably
other kids at the other end of the planet doing the same thing). Yes the
internet was a lot of fun, even in 1994
.

tagged addiction, community, history, personal and telecommunication | No Comments »
January 15th, 2007
The last two posts reminded me of a intriguing Dutch TV-documentary on Second-Life (addiction,
sex). You can watch it from here.

tagged addiction, community, on line, SecondLife, sex, TV and video | No Comments »
January 13th, 2007
I made some changes to the study
plan, primarily adding some case studies. Check it out here (or in PDF here), and if you want let me know what
you think.
tagged plan and process | No Comments »
January 13th, 2007
Another
(Dutch) Volkskrant-article
on commerce in SecondLife.
(Click images to enlarge.)



Links in
article:
tagged article, bl#g, commerce, community, links, on line and SecondLife | No Comments »
January 12th,
2007
An article
that I found in ‘De Volksrant‘
last thursday, about the Dutch company uitvaart.com (translated: funeral.com)
having opened a crematorium and a ‘garden of memories’ in SecondLife,
even though the inhabitants of Secondlife are
immortal. This could change though since SecondLife
announced that they will become open source (read this SecondLife Blog-post).
The article
(in Dutch):

tagged article, community, life, on line and SecondLife | 1 Comment »
January 11th,
2007
Subject: RE:
MSc4 next semester
Date: Thu, 11 Jan 2007 13:39:34 +0100
From: Hubers, J.C.
Remko,
Interessant
onderwerp. Maar er moet nog veel aan je plan geconcretiseerd worden voordat je
van een plan kunt spreken. Je moet je realiseren dat je met je diploma recht
hebt op inschrijving in het architectenregister en dus gebouwen mag maken. Je
moet in een master 4 laten zien dat je dat zou
kunnen. Ik twijfel er niet aan dat het zo is, maar je plan is nu te vaag. Je
zult precieser moeten omschrijven wat voor mixed reality je wilt ontwerpen. De definitie van Web 2.0 kan je
niet in een plan plakken. Zeg dat het een nieuwe democratische virtual communityvirtual community is en dat is in
het plan genoeg (neem de link wel op).
Onze
faculteit wil wetenschappelijke studies. Dat betekent dat wat je beweert
betrouwbaar, waar en kritisch moet zijn. De paradox die je beschrijft lijkt mij
daar niet aan voldoen. Nederland heeft altijd al enorm veel verenigingen en
clubjes gehad. Laat die passage gewoon weg. In plaats daarvan moet je met een
voorstel komen van wat voor mixed reality ontwerp je
wilt maken. Bijvoorbeeld een dansgelegenheid waar je via internet ook aan deel
kunt nemen en dat invloed heeft op de weergave op internet. En dan nog
concreter: verlichting, vorm van de dansvloer en objecten daar op en omheen
etc.
Dat moet dan
bij 2a+b beginnen bij “Converging”. Wat daarvoor
staat had MSc3 moeten zijn (je mag wel 2 weken smokkelen, maar niet meer).
Indrukwekkende
literatuur lijst. Dat doet vermoeden dat je vooral een theoreticus bent. Dat is
prima natuurlijk, maar daar zijn andere universiteiten voor om daar op af te
studeren. Ik denk dat je nu al deze theoretische filosofische kennis even moet
laten voor wat het is en je storten in een ontwerp.
Criteria
moeten ook concreter. Een criterium is een maatstaf. Kwaliteit is de optelsom
van een aantal maatstaven. Noem bijvoorbeeld in het geval van een
dansgelegenheid: de rijkdom van esthetische beleving, de mate van overeenkomst
tussen beleving van de locatie en de virtuele tegenpool op internet, de
technische realiseerbaarheid, kosten (hoewel ik aanneem dat je daar liever niet
induikt) etc. Denk er even over na. Dit zijn de dingen
waarop je beoordeeld gaat worden en de mentoren mogen
niet op andere zaken gaan beoordelen dan wat er in het contract komt te staan.
Tijdplan moet
een aantal milestones laten zien, niet alleen een
agenda.
Kortom, je
bent er bijna, maar nog even concretiseren in een case study.
Hans
tagged comments, plan and process | No Comments »
January 7th,
2007
Webpage in the wor(d)st HTML ever here or as PDF here.
tagged plan and process | No Comments »