Welcome to this website on my graduation project, at the Hyperbody Reseach Group in the Faculty of Architecture of the Technical University of Delft in the Netherlands. The project for the time being, is called ‘ARCHTCTR2.0′.

On this WBLG I will log my progression in the graduation project, and post relevant (on-line) new resources I found.

This website is in bl#g style, so it should not be considered as a scientific or official report. It's more a personal and informal tool for myself and other interested people to see what occupies me and how I think about certain things. I hope it will also give me comments and critique that I can use in my project.

So please feel free to criticize and / or help me by posting comments!



“If anything is possible, nothing is interesting” - H.G. Wells

April 26th, 2007


Errorism: Google Earth creates some awesome urban architecture.

March 27th, 2007

It might seem (or even be) a little bit off-topic, but of course it is related somehow …

I’m always inspired by the errors that systems produce; especially when they are visually appealing.

Check out what happened to the Earth today:

Google Earth Errorism 3

Google Earth Errorism 1

Google Earth Errorism 2

Google Earth Errorism movie

(I have no idea how this happened exactly. It happened after I imported The Robie House by Frank Lloyd Wright model. I guess my graphics card is messing things up.)

The images make me think of ‘Exodus, or the Voluntary Prisoners of Architecture‘ (1972) by Rem Koolhaas and Elia Zenghelis, and ‘The Continuous Monument‘ (1969) and ‘2,000 Ton City‘ by Superstudio.

Koolhaas Exodus

‘Exodus’ (1972) by Rem Koolhaas and Elia Zenghelis

Superstudio - Continuous monument

‘The Continuous Monument’ (1969) by Superstudio.

Superstudio - 2000 ton city

‘2,000 Ton City’ (from ‘Twelve Cautionary Tales for Christmas: Premonitions of the Mystical Rebirth of Urbanism’, published in AD Magazine #12, 1971) by Superstudio.

Mobile outdoor augmented reality viewer prototype #1

March 11th, 2007

Prototype 1 450

The next planned step in the research process is the development of a prototype device to test and experiment with some of the ideas that were developed for the different case studies. The first approach will be an assembly of some existing and easily accessible devices: a laptop, a webcam, a GPS receiver and a 3-axis-accelerometer. I will try to write a quick-and-dirty script to experiment and see where it ‘ll lead me… a kind of experimental research by design.

The goal is viewing real-time (visual) reality found at a (potentially any) geographical location augmented with objects and avatars. The user will be able to walk through and around the virtual objects by walking in the physical space.

The (technical) challenge lies in seamlessly combining the two “sensor-inputs” (e.g. GPS for the low-res and the accelerometer for the hi-res movement) while keeping the virtual objects “steady” at their position in space.

The idea is not that people (or “players”) using a possible “end-product, or -service” deriving from this idea will have to carry around equipment as bulky as a laptop plus all the accessories. Currently I’m imagining something more like a mobile phone-like device or special glasses, but something completely different might evolve …

p.s. I’m a little bit worried about the physical (spatial or “architectural”) side of this kind of design … but of course I’m thinking about and working on that too, along the way…

A ‘revolutionary’ invention by Sony: home.

March 9th, 2007

Another fine example of respectively:

  • a (very) Secondlife-like development,
  • explosive media / BLOG frenzy,
  • contemporary electronic / digital / virtual mediated social networking,
  • the use of architectural / spatial metaphors for social image / status.

The story in a nutshell: The (in)famous gaming-blog Kotaku picked up a rumor about Playstation Home “allowing gamers to create a virtual world for customized avatars and then decorate that space with items unlocked through game play.”

When Sony found out about this Kotaku post (same day of course, if not the same hour or within a few seconds) they didn’t like it and the Kotaku-guys received some heavy threats from Sony (e.g. stopping their ‘professional relationship’, having to return their debug-PS3, etc.).

Kotaku nevertheless decided not to remove their posts and to continue their covering of the whole affair, which was, in the end, of course the right decision for the renowned blog-jounalists.

And a few days later Sony officially unveiled Home at GDC07 (the Game Developers Conference 2007) and everybody seems to be happy after all.

however; Kotaku’s silence about the whole affair after the 2nd of march until the release on the 7th, and even after that, is almost suspicious. Would they have given in on Sony a bit after all?

Well, now just watch the videoclip:

The rumor with which it all started:

Follow up on Kotaku:

Other sources:



March 7th, 2007

Very very very very cool, this Reactable project by the Music Technology Group of the Pompeu Fabra University in Barcelona.

Watch this video and you’ll understand:

I think it is simply the coolest multi-user electro-acoustic music instrument with a tabletop tangible user interface I ever saw ;).

But I also discovered this very very very similar project called Sensetable by the ‘tangible department of MIT’s Media Lab, that might be the father of the one above, which should maybe get more of the credits.

Their video:


March 7th, 2007

Today I became a FON member, please visit the Zwart Janstraat in Rotterdam to freely enjoy my WiFi!

“FON is the largest WiFi community in the world. Our members share their wireless Internet access at home and, in return, enjoy free WiFi wherever they find another Fonero’s Access Point.

It all started as a simple idea. Why should you pay for Internet access on the go when you have already paid for it at home? Exactly, you shouldn’t. So we decided to help create a community of people who get more out of their connection through sharing.”

Kinderporno in Second Life

February 20th, 2007

Tonight I watched a report by the Dutch TV-programme Netwerk about child pornography in Second Life. It mainly discussed the judicial aspects of how to make child pornography punishable. Serveral european countries have already put virtual child pornography under their existing laws. I think The Netherlands should do so too because, although it may be hard to prove, one can wait for terrible acts to happen in which Second Life will be noted as accessory.

“In de virtuele wereld van Second Life worden seksuele handelingen verricht met kinderen. Tegen betaling bieden virtuele kinderen zichzelf aan voor seks. Het Meldpunt Kinderporno pleit voor een aanpassing van de wet, want momenteel is virtuele kinderporno alleen strafbaar als de beelden levensecht zijn.

Vervolging lastig
Portefeuillehouder zedenzaken bij het Openbaar Ministerie Kitty Nooij stelt in Netwerk dat deze vorm van virtuele kinderporno een nieuwe ontwikkeling is waarover nog nauwelijks rechterlijke uitspraken bestaan. Daarom is het voor het OM lastig om tot vervolging over te gaan. Het OM wacht op de resultaten van een onderzoek waaruit moet blijken in hoeverre virtuele kinderporno schadelijk is.

Aanzetten tot misbruik
Psycholoog Jos Buschman van de Mesdagkliniek werkt al jarenlang met daders die kinderen seksueel misbruiken. Hij vreest dat de virtuele seksuele handelingen aanzetten tot misbruik van kinderen.”



Some sketches to accompany the tutor meeting.

February 9th, 2007

cs furthercs2 1cs2 2cs2 3cs3cs 4cs 5cs further

Volskrant Gorilla Partij2.0 Mashup.

February 8th, 2007

Have a look at this mashup of today’s Volkskrant frontpage Gorilla cartoon by Partij2.0:

Volskrant Gorilla Partij2.0 Mashup.

Partijtwee.nl is online!

February 2nd, 2007

Today officially launched: The “Partijtwee.nl” beta website!


This idea is in development for “Case Study 3 : Social / Political” , where the possibilities of a new kind of political party for the Netherlands are explored. The party is referendum- and social-network / community-based. Members of the party will be able to vote and discuss about relevant political topics, which lead to a “dynamic party programme”, representing the public.

The other (more architectural) goal of this case study is thinking about a representative residence in the physical world. This residence might consist of a central ‘headquarter building’ and ‘decentralized facades / interfaces’, about which I’ll tell you more, later.

Let’s see what this will bring me …

p.s. Please vote for the election poster identity proposal!

New book: Mediapolis. Popular Culture and the City.

February 2nd, 2007


“Games like America’s Army, World of Warcraft and Grand Theft Auto and the music of Snoop ‘Doggy’ Dogg, Dizzee Rascal and Juan Atkins are fuelling the engines of globalization. As a result, popular culture is taking an ever firmer grip on our living environment and on our lives. In Mediapolis the authors sound out an urban environment pulsing to the rhythm of the popular media. They introduce a pop philosophy whose concepts include the Urban Container, ’scenius’, sonic communities and nodal urbanity. Here technological, political, cultural, economic and even military developments meet head-on. Mediapolis makes clear what urban pop culture is and how it has influenced our notion of city. The words of the Italian Futurist Antonio Sant’Elia are as true today as in 1914: ‘Every generation must build its own city’.”

Bron: http://www.010publishers.nl/index_ie.htm

del.icio.us manual for _front.

January 30th, 2007

The manual is in Dutch, so the rest of this message is in Dutch too:

Ook altijd al je favoriete links en / of bookmarks kwijt? En wordt het bij jou ook zo’n zooitje?

Voor _front schreef ik deze del.icio.us manual.

Ik vind dit natuurlijk allemaal heel interessant en handig. Misschien vinden jullie dat ook…

Get a First Life: A One Page Satire of Second Life.

January 23rd, 2007

This “One Page Satire of Second Life”-mashup is hilarious!

First life

link: getafirstlife.com
via : laughingsquid.com

An incredible lot of 2.0 logo’s.

January 23rd, 2007

Via Paul’s del.icio.us I found an image made by ‘Stabilo Boss’ featuring an incredible lot of “2.0 logo’s”. As you can see the 2.0-movement is accompanied by a specific 00’s graphical style.

Lots of 2.0 logo's

Click the image to view the original on (2.0 elderly) flickr. Note the nice way of commenting option that Stabilo Boss used to make his remarks!

and now think of the fact that these are not even all!

Mentor’s comments on proposal.

January 19th, 2007

Kas Oosterhuis:

My reply: Yes. That is what it’s partially about; a physical structure that “builds a bridge to the virtual”.

My reply: Yes, I’m really hoping for a lot of reactions on my bl#g. And it might be a good idea indeed, to start my “campaign” as soon as possible.

Guus Westgeest:

My reply: This would be mainly in information technology (the field in which the researcher / teacher Bige Tuncer is working). And also human-machine-interaction is an important technological aspect (researcher / teacher Bert Bongersspeciality).

Case Studies.

January 19th, 2007

As stated in the study plan. The research I’m doing will be represented / tested in a few case studies / scenarios. The current list is as follows:

  1. Architectural / building. This will be a private individual design for a family house for a made-up family in the Netherlands, somewhere in Rotterdam. In this design and the process that leads to it, possibilities of mixed media technologies are explored. During the process the platform can for example facility collaborative design. Augmented media will be an instrument for design. Furthermore “2.0 technologies” will be embedded into the house itself.
  2. Landscape- / Urban design. “Second Park” is situated in London. An existing park will be augmented with a second layer of reality, in which geometrical creations can be made, and social interactions can take place.
  3. Social / Political. In this case study the democratic qualities and possibilities will be exploited. “Partij 2.0” is an imaginary new kind of Dutch political party, based on a kind of (small) mass democracy and referendum-based voting. This party needs a residence, a home that is representative, attractive and safe, for their “community”. For them an “architecture 2.0 design” will be developed.
  4. Entertainment / fun-based. “Second Arcade” will be a follow-up of the architectural building type of the “video arcade” or “penny arcade” which is a place where people play (coin operated) arcade video games. In “Second Arcade” people will probably play (a customized version of) the popular 2.0 game SecondLife, in a real space, where will be present both physical and “tele-present” people.
  5. Educational. “Urban exposition expedition Rotterdam”. This exposition takes place in the city of Rotterdam and tells a specific story and / or provides information on a specific subject. It will be a composition of information in “mixed media”, with both physical and virtual objects located in different geographical locations spread over the city.

The next few weeks I’ll be developing ideas and sketches for each of these 5 case-studies.

A nice quote I found on Kevin Kelly’s Technium Blog.

January 19th, 2007

i think this proyects, as yours in which you open to others some (any) kind of creation are the only ones with chances of succes.because they are the only proyects with COMMON INTERESTS. And common interest, GROUPAL ACHIEVEMENT, has always been our KEY to survive.

collaboration, cooperatives, associations, this are the forms that can drive individuals (as parts of) to their objectives. But not individuals that move forward behind some lider. Individuals that are at the “line of fire” each one of them.

Nature gives us millions of examples. Zebras, fish, animals in general move and work in collaborative ways.”

Pablo, from Uruguay, South America.

Source: http://www.kk.org/thetechnium/archives/2004/11/my_search_for_t.php

e-social viruses; a medicine?

January 19th, 2007

I’m not really sure whether this is really relevant, but at least it made me laugh. It relates so far, that it is about one of the downsides of, the ‘primary’ or ‘underdeveloped’ electronic social networking or -communication tools that we still work with these days. And I am NOT talking about malware, viruses or SPAM now, but a sort of variation on it that everyone knows: “the forward this message message. In the paper days it we called it a chain letter.

Today I received the definitive and only “forward this message message” that was really amusing, and it went like this (For the non-Dutch: I’m sorry that it is in Dutch only):

Hallo Iedereen!

Ik wil hierbij iedereen bedanken die me ooit kettingmails gestuurd
heeft gedurende al die jaren, want dankzij jullie:

1. ga ik nooit meer naar de bioscoop uit angst te gaan zitten op een door AIDS besmette naald

2. heb ik al mijn spaarcenten gestort op de rekening van die Amy Bruce, arm kind die zwaar ziek was zo’n 7000 keer. (raar, dat kind is sinds 1995 nog steeds 8 jaar oud…)

3. mijn gratis NOKIA GSM of wat voor fucking toestel ook, is nooit toegekomen en ik heb mijn gratis overnachtingen bij Disneyland ook niet gekregen

4. heb ik mijn naam zo’n 3000 keer in een lijst toegevoegd en zo een of ander bedreigde soort eekhoorn gered

5. wist ik al dat zo’n 187 keer dat MSN Hotmail mijn account zou wissen

6. Heb ik het recept om nooit vrijgezel te zijn en gelukkig te zijn voor de rest van mijn leven (het volstaat om de naam van een persoon op een papiertje te schrijven terwijl je heel hard aan hem denkt en ondertussen 3 keer aan je reet krabben terwijl je achterstevoren Keltische volksliederen zingt)

7. heb ik zo’n 300 jaar ongeluk gespaard en ben ik zo’n 67 keer gestorven omdat ik die verdomde kettingmails niet heb doorgestuurd

Jullie zijn allemaal super bedankt !!!

LET OP: Als je deze mail binnen de 10 seconden niet doorstuurt aan minstens 15.000 mensen zal er morgen om 17.30u een dinosaurus uw hele familie komen verslinden.

Let op, het is waar !!! ‘t Is niet om te lachen ik heb het zelf meegemaakt !!!

Als je nou ook zo gek wordt van al die kettingmails, stuur deze dan door naar al je vrienden en vriendinnen in de hoop dat ze nu eindelijk eens inzien dat jij hier nu zo langzamerhand genoeg van hebt.

“The Coming of Technological Singularity.”

January 18th, 2007

The posted graphic by eBoy was also used on the cover of the New York Press of December 13, 2006.

Click the image to read:

NY press cover eBoy

Further reading:

eBoy brilliantly pixelpaints the 2.0-bloggy-e-city-scape of 2006

January 18th, 2007

eBoy 2.0-e-city-scape of 2006

©2006 eBoy. Click image to enlarge.

Yeah! I love it. I love eBoy’s style. I fully agree with the Wikipedians saying: “They’re the “Godfathers of Pixel. eBoy is a pixel art group founded in 1998 by Steffen Sauerteig, Svend Smital, Kai Vermehr. Based in Berlin, Eboy’s founders collaborate with Peter Stemmler in New York to produce graphic design work for companies. (I also have their 2002 book, which seems to have become a collectors item already, noting the current second hand price.)

The (to a more or lesser degree) names of “2.0″ websites / services I discovered: Google, Yahoo, boingboing, YouTube, Wordpress, Last.fm, flickr, Ask, MySpace, Make:, Skype, Amazon, del.icio.us, Blogger, eBoy, digg, Rollyo, Odeo, textmate, Zoho, KK, Foobar (?), AdBrite, Technorati, TechCrunch, Google talk, …

But there must be more! Do you recognize any? Please let me know in a comment! ;)

p.s. And about architecture: eBoy seems to be inspired by 60’s brutalist style.

Smootsy is schmutzig.

January 17th, 2007

And in The Netherlands we have … Smootsy. And I’m really sorry but I think that it sucks. And I’m afraid that it’s not going to become much better. But it might as well become a big hit (in The Netherlands), since these things are hard to predict. Who would have expected that something like Hyves (the Dutch myspace-kind-of-social-network-service), would become so big?

Well, we’ll see. But just look at these 2 screenshots:


So this is me in ‘the city of Smootsy’ … ok, the graphics might be slightly better than in SecondLife, but to me it still looks crap. I tried to mimic myself as well as possible with the facial and body parameters, but it was hard to get close to the physical me. Then I didn’t find out how to dress better and this is what I was ‘born’ with in this world. I hate it! And about the ‘architecture’; it’s disgusting unimaginative American post-modern commercial bullshit.

Kleren kopen in Smootsy

This is me in the clothing store I found, which was hard without it having a proper shop window or any sign on the facade. Inside, again a hideous interior. I would never buy my clothes in a physical shop looking like this. Alright; I’m here now so I try to make contact to the girl who appears to be the shop assistant. Bodily contact is no problem as you can see (I mean, I’m literally inside her!), but any verbal contact seems impossible. I approached her as decently as possible, but she does not answer. Nothing. No one there. No AI (Artificial Intelligence) at all. Maybe some volunteer at Smootsy B.V. should have answered but he or she must have fallen asleep. Time to log-out and exit this uncanny world!

OK … two positive remarks then: The software is entirely browser-based and installs automatically really well (Although only in Internet Explorer, with DirectX 9 installed). And the options are really basic, which is an advantage to SecondLife for new users.

But my (current) opinion in one (German) word: Schmutzig.

Singles hangin’ out in Second Life.

January 17th, 2007

Another article in the Dutch media (Metro) …

singles hangin' out in secondlife


… and what does all this have to do with architecture anyway?

January 16th, 2007

Good question! It’s been posed by many people already, so it is a good idea to start and try to answer it. Bl#gging it down here, also helps me think.

The first problem to address is that people often have a quite limited idea of what architecture is, and what the study of it (at university level) implies. They often have a quite simplistic view of an architect drawing building designs, with more or less qualities or beauty. Buildings often appear to them as structures that are just there and that they like, don’t like, or that they just don’t care about. (In a way I (still) admire this view somehow, but that’s another story.)


But studying architecture (especially on a scientific level) means more than just learning how to draw buildings properly . As Wikipedia says Architecture is an interdisciplinary field, drawing upon mathematics, science, art, technology, social sciences, politics, history, and philosophy.” And I’m sure I can come up with some more, especially in contemporary architecture; building assignments have become ever more complex and interwoven with other (new) disciplines.

And then, in architecture, there is always the avant garde; the people who are looking beyond the current boundaries, exploring new fields. And I guess that’s somehow where I am (and we as the Hyperbody Reseach Group (HRG) are) into.

“Architectural bodies are the target of technological invasion. They take part in global networks, they are connected. They interact with databases in realtime and their shape and content changes all the time. Architecture no longer has a static end-configuration. Architecture goes wild. This kind of architecture is e-Motive architecture. The Hyperbody Research Group [HRG] of the Faculty of Architecture DUT aims the research of all facets of e-motive architecture.”

Source: http://www.hyperbody.nl)

As it happens, a lot of the subjects that Hyperbody is researching were already my interest, some of them since a really long time and others that I discovered during my education until now. I’m really happy that, within the HRG, I’m able to incorporate these interests in my research and in my final project.

The two most important properties of the stuff that I’m dealing with, that explain the relations with Architecture (1.0) most clearly are the following:

  1. Both are constructed in space, most of the time with limited available resources / materials, and techniques. In ‘architecture 1.0′ this space used to be 100% physical, in 2.0 this can be 100% ‘virtual’ or a mixture between the physical and the virtual space.
  2. Both deal with social human interaction within that space. Whether a space is set in a completely physical environment or not, the main goal is to make the space suitable for its function, and comfortable for its users. And especially in the new ‘mixed realities’ there is lot’s of work (and research) to be done to achieve this goal.

Whether all this is architecture remains a question since ‘Architecture’ is a highly subjective term, with ‘definitions’ ranging form “Everything is Architecture.” (Hans Hollein in 1. Bau 1/2, 1968.) to “Architecture is nothing.” (can’t fint a source, but let’s say that I just coined that one ;)) Maybe in the end it is no architecture at all, and that is because it really is different from what architecture used to be. Maybe we’ll come up with a better term later. For the time being I’ll call it Architecture2.0 (but even I’m not satisfied with that term.)


In case you didn’t notice: You are person of the year 2006!

January 16th, 2007

You‘re propably going to blog about your “state of mind or the state of the nation or the steak-frites at the new bistro down the street? Who has that time and that energy and that passion?

The answer is, you do. And for seizing the reins of the global media, for founding and framing the new digital democracy, for working for nothing and beating the pros at their own game, TIME’s Person of the Year for 2006 is you.”

Uncle Sam says: The person of the year is YOU!

I’d say: this Time article covers the 2006 zeitgeist perfectly… and it might predict a little bit that the questions that I’m posing in my project are somewhat relevant (for today and for the future)…

Critical mass wanted for buying the Nation of Sealand together.

January 15th, 2007

From gizmodo.com:

“To stop the international copyright laws that have been plaguing The Pirate Bay, they are looking to purchase the micronation of Sealand. This nation is really just a British naval platform in the North Sea. Donating to the cause will guarantee you citizenship at Sealand.

The “island” of Sealand, seven miles off the coast of southern England, was settled in 1967 by an English major, Paddy Roy Bates. Bates proclaimed Sealand a state, issuing passports and gold and silver Sealand dollars and declaring himself Prince Roy.

Spanish appraisers valued the estate at £504 million which is nearly $1 billion. Prince Michael (son of Roy) told the London Times that it is hard to actually gauge how much this island will cost. If TPB cannot raise enough money for Sealand they plan to continue their search to buy another small island and declare it a nation.”Pirate bay

I’m very curious what’s gonna happen here.

Link: http://buysealand.com/

The Social Internet in 1988; IRC.

January 15th, 2007

From 2007 SecondLife back to the roots: IRC (Internet Relay Chat) is an open protocol created by Jarkko Oikarinen in late August 1988. It became very popular and it is still being used today.

I remember IRC as one of the earlier internet-experienced I had in the Netscape 1.0 era (it must have been around 1994, when I was 12, and IRC was 6): I was talking to a guy from South-Africa and I asked him hat he’d done that day and he replied “ik heb mijn bromfiets regmaak”, it was something with the “vonkprop”. And of course I sat behind the computer with friends posing ourselves as a horny young girls, talking to oher people (probably other kids at the other end of the planet doing the same thing). Yes the internet was a lot of fun, even in 1994 ;).


“Dream world.”

January 15th, 2007

The last two posts reminded me of a intriguing Dutch TV-documentary on Second-Life (addiction, sex). You can watch it from here.

Patrick en vriendin Second Life De Toekomst Droomwereld.

Update on study plan.

January 13th, 2007

I made some changes to the study plan, primarily adding some case studies. Check it out here (or in PDF here), and if you want let me know what you think.

“More Nissan, less fun.”

January 13th, 2007

Another (Dutch) Volkskrant-article on commerce in SecondLife.

(Click images to enlarge.)

Links in article:

“No mortal to be seen, but still a crematorium.”

January 12th, 2007

An article that I found in ‘De Volksrant‘ last thursday, about the Dutch company uitvaart.com (translated: funeral.com) having opened a crematorium and a ‘garden of memories’ in SecondLife, even though the inhabitants of Secondlife are immortal. This could change though since SecondLife announced that they will become open source (read this SecondLife Blog-post).

The article (in Dutch):

Hans’ comments on the first proposal.

January 11th, 2007

Subject: RE: MSc4 next semester
Date: Thu, 11 Jan 2007 13:39:34 +0100
From: Hubers, J.C.


Interessant onderwerp. Maar er moet nog veel aan je plan geconcretiseerd worden voordat je van een plan kunt spreken. Je moet je realiseren dat je met je diploma recht hebt op inschrijving in het architectenregister en dus gebouwen mag maken. Je moet in een master 4 laten zien dat je dat zou kunnen. Ik twijfel er niet aan dat het zo is, maar je plan is nu te vaag. Je zult precieser moeten omschrijven wat voor mixed reality je wilt ontwerpen. De definitie van Web 2.0 kan je niet in een plan plakken. Zeg dat het een nieuwe democratische virtual communityvirtual community is en dat is in het plan genoeg (neem de link wel op).

Onze faculteit wil wetenschappelijke studies. Dat betekent dat wat je beweert betrouwbaar, waar en kritisch moet zijn. De paradox die je beschrijft lijkt mij daar niet aan voldoen. Nederland heeft altijd al enorm veel verenigingen en clubjes gehad. Laat die passage gewoon weg. In plaats daarvan moet je met een voorstel komen van wat voor mixed reality ontwerp je wilt maken. Bijvoorbeeld een dansgelegenheid waar je via internet ook aan deel kunt nemen en dat invloed heeft op de weergave op internet. En dan nog concreter: verlichting, vorm van de dansvloer en objecten daar op en omheen etc.

Dat moet dan bij 2a+b beginnen bij “Converging”. Wat daarvoor staat had MSc3 moeten zijn (je mag wel 2 weken smokkelen, maar niet meer).

Indrukwekkende literatuur lijst. Dat doet vermoeden dat je vooral een theoreticus bent. Dat is prima natuurlijk, maar daar zijn andere universiteiten voor om daar op af te studeren. Ik denk dat je nu al deze theoretische filosofische kennis even moet laten voor wat het is en je storten in een ontwerp.

Criteria moeten ook concreter. Een criterium is een maatstaf. Kwaliteit is de optelsom van een aantal maatstaven. Noem bijvoorbeeld in het geval van een dansgelegenheid: de rijkdom van esthetische beleving, de mate van overeenkomst tussen beleving van de locatie en de virtuele tegenpool op internet, de technische realiseerbaarheid, kosten (hoewel ik aanneem dat je daar liever niet induikt) etc. Denk er even over na. Dit zijn de dingen waarop je beoordeeld gaat worden en de mentoren mogen niet op andere zaken gaan beoordelen dan wat er in het contract komt te staan.

Tijdplan moet een aantal milestones laten zien, niet alleen een agenda.

Kortom, je bent er bijna, maar nog even concretiseren in een case study.


First (v1.0) version of the study plan.

January 7th, 2007

Webpage  in the wor(d)st HTML ever  here or as PDF here.