Remko Siemerink - 1009257 - Study Plan (v. 2.0) - 10-12-2007

Archtctr 2.0; an e-motive Architecture Study plan.

Name: Remko Siemerink

Student number: 1009257

Architecture or Urbanism: Architecture

Address: Zwart Janstraat 97a, 3035 AN, Rotterdam.


Phone: +31641860563

Study Plan

1a Working title of the project.

Archtctr 2.0

1b One line description of the nature of the project.

A personal ephemeral dynamic architecture for navigation of the virtual being seamlessly connected with the physical.

1c ‘Disciplines’ involved in the project.

Spatial design, Game design, Telecommunication, New media, Cinematography, Information design, Interface design, Parametric design, Mathematics, Artificial Intelligence, Psychology and Architecture.

1d Short description of the aims, questions and results of the thesis project.

Everything is connected; people, information, buildings, locations, etc. An immense network exists; consisting out of stuff in both the 'virtual world' (the internet) and the physical world. The network is build up out of millions of personal (smaller) networks from different individuals. I'm using the spatial 'language' of architecture to visualize and to navigate this network. An architecture is created in real-time to let you explore your network of friends, information, people; almost everything ...

The idea for this project emerged observing current day developments around us. Especially the so called Web 2.0 phenomenon was an important influence. It seems that the web and the way in which we use it is ever more similar to our physical world. But it’s not just web-based trends that reveal the narrowing gap between the physical and the virtual. It can be seen everywhere around us; in (mobile) (communication) devices, in board- and computer-games, in fashion, toys, in (dance) clubs and other entertainment-related buildings, so even in architecture in general!

These developments reveal a paradoxical tendency; on the one side we see that telecommunication and networking is bringing us closer together promotes a ‘smaller’ and more ‘uniform world’ (globalism, global culture), whereas at the same time we see that it facilitates the emergence of new small groups / communities / subcultures, each with their own values, opinions, styles and rules.

The research of the possibilities within this field has just started. This project brings another approach coming from the discipline of architecture. In this project some of the properties of Web 2.0 and (related) contemporary social and technological developments will be investigated to be adopted in real social life. One should think of, for example, a virtual three-dimensional world seamlessly mixed with the real, physical world. An entirely voluntary, experimental fun- and creativity-based service is just one of the possibilities to start with, but more serious and largely adopted applications are also imaginable, which could ultimately result in an open platform or protocol (like HTTP, GSM and GPS), in which secured, closed services and communities can exist.

1e Goals, in terms of practical social, cultural or economic benefit.

Partly the nature of the project is experimental; the main question is: Can a spatial (architectural) 'interface ' help us making sense of the ever growing complexity of people and information around us? And if it can; how do we design these spaces and this interface? The challenge lies in both the technical as in the 'psychological'; how do we 'help' people navigating, browsing, structuring, searching the network around us?

2a+b Brief description of the major phases of the project and the theoretical or technical instruments to be used or developed at each stage.

In Hyperbody MSc semester 3 the following initial phases of the thesis project have been passed trough:

MSc3.I. Initial research and design and literature and media studies.

MSc3.II. Definition of the project (theme, questions, goals); with this study plan as a result.

MSc3.III. Diverge; collecting and developing possible ideas, designs, inventions, products, etc.

The project will be continued and completed in Hyperbody MSc semester 4, with the following phases:

MSc4.I. Re-initialization: Refreshing, reviewing and completing the MSc 3 phases, shown above.

MSc4.II. Converging; Structuring and evaluation of the above and choosing successful or promising ideas.

MSc4.III. Deeper and continued research and literature study, resulting in more specific and reformulated aims. Everything reported on a website / weblog (, also resulting in a printable PDF-report.

MSc4.IV. Development of selected designs / scenario’s and if possible, suitable prototypes.

MSc4.V. Development and production of a suitable presentation format.

MSc4.VI. Final presentation.

2c Current literature & media list (to be revised and selected from).

3 Criteria to be judged upon.

4 Design and research products.

5 Time-plan.


Start of project.


Sign contracts




P4 Go/No-go


P5 Public Final presentation